Position interpolation is disabled for this actor. The visible angle becomes absolute - not offset by the actor's current angle. If the current sprite is mirrored (such as POSSA2A8 versus CYBRA2), this flag has no effect.Įnables rendering of a sprite based on defined angles through the use of VisibleAngles and VisiblePitch. Using this flag restores the original behavior of displacing via the center instead of offsets.Įnables the use of the SpriteAngle actor property.Īctor sprite is flipped on the x-axis in a special way. Offsets are now used instead of the center. Prior to this flag's introduction, rolling occurred at the very center of the sprite no matter what offsets were used. NOTE: This flag is not compatible with FLATSPRITE. Similar to FLATSPRITE but is not affected by pitch. NOTE: This flag is not compatible with WALLSPRITE.Īctor sprite is affected by roll, rotating the sprite. Interpolation smoothly transitions from the previous angles to the next instead of instantly snapping.Īctor becomes a flat sprite which can be tilted with the use of the Pitch actor property. The following flags can be used with any actor.Īctor angles are constantly interpolated over the span of one tic.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |